I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs. I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity…
Alersteam Studio is looking for freelance artists to work on sci-fi western action RPG game in realistic visual style. Vacancies: 1. 2d-illustrator (drawn cinematic intro movie). Requires stylish art and skill of drawing characters in motion, dynamic poses.2. 3d-organic (plants). Requires sculpting, modeling and texturing…
Some context would help, What does the existing comic look like, what style, etc.? And how is this model meant to be used… as a maquette to aid in making drawings from? Or is this a tribute to something existing already? As in, fan art? Hard to provide feedback without knowing what the end goal is.