I would've liked to see more color variation in the environment, as right now it's almost sepia. At night, astronomer would be working in almost complete darkness because any extra light will get in a way of star gazing. So maybe it would be better to fill the room with moonlight instead. The combination of cool moonlight…
This is rather nice. Interesting lighting bake from Turtle. I've seen photography with this kind of treatment before. There might be a bit too much bloom around the light sources. I know it's still a work in progress. As it is right now it feels very abandoned without anything in the storefronts, missing glass and doors.…
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
Take a look back at the reference, you can see there are a range of blue lights, mainlty one on the left, one in the middle-leftish and one on the right. Injecting some lights with colour tins will help, at the moment everything full white looks monotonous. Another thing that isn't helping in your scene is the scale of it.…
Right, I think I had more success with UDK today. I broke the scene up into about 12 logical combinations, and gave them some quick UV's for the lightmap. Let me just clarify that lighting is purely there for lightings sake right now. Lighting is probably my weakest part of UDK knowledge and I'm gonna take a few days to…
i remember watching that Al Gore movie and everyone that I live with (7 total) made a serious effort to shut off lights, etc. A few months later I want to Niagara Falls and saw the 5 gianormous light bulbs they have on all night every night to make the falls look pretty. I found myself wondering, with all our efforts, how…
I agree with Jordan, slight hue change to the Mountain and slight bleach to the fortress it's self. The nice thing will be at night I could imagine this popping out more because of lights coming from the fortress its self.
Nice work so far. Things that caught my eye: - Your shell catch bag at the ejection port makes sense, and after looking at it for like 15 seconds trying to figure out what it was I thought to myself, "Okay, I see it now, guess that works". With that reaction though, I thought it was both a little much and also reads as…
Your model looks great but I think you should work on your presentation. It's actually hard to to see what exactly is going on. I think you need to blur the background or put it at a significantly different color/luminosity range than the character. Also the contrast on the character's lighting might be too high, a lot of…