On top of making UV seams where there are hard edges, it also needs to work other way around. By that I mean you need to know when to make an edge hard: UV seams aren't the only thing that dictates which edges should be hard. There are certain types of topology that require a hard edge in order for the vertex normals to…
An alpha is used to mask something, sometimes a full material. The hard-surface stamp are individual normal map that can also be stamped on your mesh, often providing more information. You can imagine combining both : an alpha that will mask the hard surface when painting on your mesh. We separated them because it makes…
I'm needing a little help understanding when I need to build a model with multiple parts. IE a door with a handle, Now should the door handle go through the model, making the door easier to modify later and also saving a good handful of triangles. Or make it attached, which might make it harder to change later on, and…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Application Link: https://antimattergames.bamboohr.com/jobs/view.php?id=36 Are you an experienced 3D hard surface modeller with a background in props and weapons? Are you familiar with 3D pipelines with an eye for detail and prestige? Are you someone who wants their work to be seen by an audience of millions of discerning…
hey folks! i have been working on a hi poly model during the past few days and wanted to get some feedback and criticism on it. most of my time went into the face and hand. everything else is still in a very early stage. i'm not quite happy with the backside of the hand yet, but overall very happy with the rest of it and…
Hello! I am looking to work with studios or individuals requring character art, props
or environment art for their project/s on a freelance / contract basis. I have a preference towards and love creating hand-painted organic characters and
assets, but am capable of and am happy to do the exact opposite e.g. relistic,
hard…
Hello everyone, My name is Rogelio Delgado and I am a graduating Environment Artist of Full Sail University. By February 3rd I shall be fully graduated and thought I should get my artwork out there a bit. Currently I am looking for work just like many of my brilliantly talented cohorts, but also hard at work on side…
Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
If you use a point constraint, you can animate the weight that a constraint has with a object. For your baton example, You would have 2 point constraints setup on the baton, one for the giving hand and one for the receiving hand. The giving hand will have it's point constraint keyed at 1, and the receiving hand will have…