ok so I know you havent gotten down to doing any lighting yet, and I know that this is a busted garage/warehouse/basement interior setting, so maybe this criticism is off-target. but just be aware that every one of your screenshots is pretty much solid 75% grey. If you bring any shot into photoshop and apply a gaussian…
I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…
Sculpted a bust in zBrush probably took about 7 hours - I didn't have a plan for it, just wanted to sculpt a bust because I love making faces :) I want to learn how to do fiber mesh hair...
Been pretty busy with a seasonal retail job so I don't know if I will have time to finish it by the deadline but I will try my best. I figured that even if I don't make it in time I can still post updates for everyone to see the progress and still gain some feedback. Just wanted to show that work on the proportions and…
No Limit Games is looking for additional team members to come and work with us on Vengeance, and possibly other games to follow These are the positions we're looking to fill: - Character Rigging - Character Texturing - Character Animation - Unity Programming - Level Design Character Rigging: These individuals are able to…
Hazardous - Dude, you're just unstoppable. Love those curves and curls. Alismuffin - Looking good! Really looking forward the the full scene lol. JustinK - lol, that just made my day. Well, it's actually night now. But still awesome! beezul - Sweet sculpt! Man, it always amazes me whenever people can bust out awesome…
Here is a bust I just finished of a stylized character for a VR game. We will be turning his bust piece into a statue but I thought I would explore what he really looks like. This was done in Zbrush, 3D Coat, Maya, and Photoshop.
Hi all, I wanted to share something mind-blowing—an alien character we just created using HelixEdit, our new Maya plugin. No manual work on blendshapes. No tedious adjustments. Everything was automatically calculated by the tool. MetaHuman-level realism, full DNA file control, and blendshapes done in seconds. Imagine the…
That's will depends on your current skill level why don't you post few of your latest work even if they are not complete ? 4 months 2 characters and bust or character and 2 busts that's sound doable just have to hit a decent quality level