These aren't the best ref photos, but some real world pics that show some light weathering with relatively few scuffs. the bottom lips would be more likely to be scraped up from being drug or rolled. Also, labelling is either stencilled with a very matte paint, or on a printed label; those changes would add a lot of…
I also haven't seen a huge difference when the maps are off, though they usually aren't off by a lot. I have had normalization be a requirement for tech reasons though. At my previous company, we used performance optimized textures that only saved 2 channels worth of normal information. So for example, the texture only…
Cheers, buddy. For me art will always be subjective as well. It was really my huge bad with the original paper title, 'cause I feel like people just keep disagreeing with things we actually agree upon, inertially. The paper really came out of my talk with my drummer friend who told me their new keyboardist was kicked out…
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
Greets, Bit Fry, an indy game studio in New Hampshire that's working on a AAA-quality title, is in need of a very strong *environmental* texture artist with the ability to hand paint/sculpt textures/surfaces that are a blend of realism and a yet fairly stylized (think Pixar-esque qualities). I failed to mention int he…
you can learn from ripped models, which are available on some 3d models sites... don't need to rip them yourself because thats illegal. But for educational purposes its fine. justin-printing out UV maps to rescan them back in, wow man, it might have been old school but thats highly creative! I wish some games would do…
Our game development team is currently working on an aquarium game for mobile platforms. We require 33 x models "super low poly" + basic rig and 132 x textures "hand painted". All assets must be AAA Quality. We might split the workload up between two artists. One to handle the 3D models and basic rigging and the other to…
pogonip, painting over block models or your own photography is very different to grabbing someone else's concept artwork and painting over it. loads of pro artists use the block model approach because it isn't stealing, it's their own work. often they use their own photos too. Linda Bergkvist has often publicly stated that…
I think people look at it the wrong way a bit often. Like Substance will replace EVERYTHING and completely locks you down and forces a workflow on you. It can do as little or as much as you want; you can use it to only bake maps and curvature and stop after that, you can do a fast base-material set up and then blend masks…