is there any way to get hold of the bitangent calculators unreal uses? apparently x-normal is too different to unreal for there to be any kind of seamless solution.
You probably want to create a tiling texture and tile it in Unreal, then maybe add decals or vertex color transitions in Unreal to break up the tiling.
- Unreal 5 I am looking for talented a Animal/Creature 3d Artists. We require a Tech Artist with Houdini knowledge. Desirable 2 Years of experience. We will also consider other applicants Please contact on, andy.kerr@skyhookgames.com
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
Hi we are looking for freelancers who can create this vfx in unreal engine 4 and the vfx should be of same quality as of the given sample's.This is a paid job and should be created in unreal engine 4.22.0 not any newer versions of unreal engine 4.But the quality must be same as sample youtube link video quality.This will…
Hey guys, been awhile since I posted here, Still working on the same project since 2006 and making the move to Unreal 4 from UDK, however I'm having some issues with recreating an effect I did in UDK in regards to the reflections for my water. There is just no SceneCaptureReflectActor or equivalent in Unreal 4. Unreal…