Spent my lunch break working up a translucent shader based on DICE's presentation. Might be useful to some :) Code's here; http://www.farfarer.com/blog/2012/09/11/translucent-shader-unity3d/
Thanks for the info doggett, But im using Unity3D :/ So I trying to make it into maya, with UV scroll animation and mesh transform. without vertex animation (it a bit heavy for smartphone)
@stahl Sorry, I've been busy for quite a while. It's for a private project a firend and I are working on. A Coop-FPS prototype running in Unity3D. I'm currently working on the NPC and the Environment.
For anyone using Unity3D I would definitely recommend the tool Fur Factory. You can quickly create fur and then cut, comb and style it! Check out more at www.furfactory3d.com
Since polycount focuses primarily, though not exclusively, on game art, why don't you first start trying to get a full game character into Unreal Engine 4 or Unity3D?
Hey all, figured I'd give this a shot. Using Max '14 for the modeling, will end up plopping it into Unity3D for the final (assuming we get there). The blockout so far: Cheers.
Coil for the space ship engine room. WIP, 95% complete - need to bounce it against some other minds if you want to give a comment or two. Thanks. Rendered in unity3D with marmoset's IBL.
Hi, I'm working on a small game with unity3d. I designed a level using blender3d and it's time to texture it. https://i.postimg.cc/gj8D2LHr/japanese-karate.webp If you interesting in this working send me a message. Pay by paypal.
You might be interested in the research D4N005H did for his rainy car windshield http://polycount.com/discussion/155940/animating-normal-maps-to-achieve-rain-drops-in-3ds-max-or-unity3d