This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
And seriously, stop smoothing everything. Just replicate one of the planar face models we gave you, and then we'll talk about edging it closer to realism or whatever else you're aiming for. Foundations first, confusion later. You don't need to confuse yourself with steps that come later, just focus on what's right in front…
Rip me apart people. Tried a lot of knew things with this one. Like this was the first time I made a normal map with Zbrush. Also my texturing skills are a little week. https://www.behance.net/gallery/19354687/Old-Stop-Sign
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Reflections in reflections. This was very easy. We just need to take the reflection vector again when we hit something inside the reflections. We can make an int for counting bounces, and set a hard limit if we want, or we can use arbitrary max reflection ray march steps, and just stop when we reached that, or hit the sky…
i guess my first response is, why are you doing this? are you channeling packing or fixing some bake error where your normal map is in the wrong tangent space? recording actions is fairly simple and sounds like it would automate your process. simply press the record action button, do your steps and press the stop button…
Fellow hobbyist here. Agree with the notion of doing vice being. I do find value in tutorials but not in the traditional sense of following along step-by-step but by treating it as a class lecture, making notes and looking for new tricks and techniques along the way. Modeling time lapse videos are great for this.
here's the steps: Step one: create a project: Now I've got a clean project: I add in a material or smart material: The asset looks fine, everything seems to be working: Now if I try to add any other material: Something goes wrong and layer patterns stop being added: Try adding another material: Doesn't add in any new…
I get the feeling that you are lacking in any serious concept art / design. You just jumped into modelling something and are making it up as you go along. It doesn't work like that. Get back to the drawing board and design a character properly. Don't skip steps. The Team Fortress 2 Characters look that way through…