If you're really serious about doing portraiture, I would try a strategy along these lines: 1.) Gather reference (online and off). ConceptArt.Org is a great place to see online sketchbooks and see different learning devices people use. Anatomy books help a lot. 2.) Do a bunch of blockouts. There are many different…
Haven't updated this in a while, so here's some new stuff :D Photo study: Portrait painting based on a photo: Few material studies: Portrait study: Thumbs from imagination:
[ QUOTE ] it's a smiling dickhead.. no seriously it is. its a portrait of one of my colleagues. heh [/ QUOTE ] It's a portrait of one of your colleague's dick? :O hood base from the lowpoly head thread. These are fun!
Is it necessary to make an LOD0 for Batrider? His mount doesnt appear in his portrait, so Im not sure, given that valve states taht the LOD0 only appears in the portrait. Does LOD0 appear in game too?
My OS is 32bit and Mari 2.0 is for 64 bit systems. Some other tutorial? this is good:;Portrait Production - Creating a Realistic Portrait in Maya - EAT3D? edit:I forgot to mention that I want to bring my model for CryEngine 3.
Ben Kingsley - Portrait Study Thread : http://http//polycount.com/discussion/164824/likeness-sculpting-portrait-ben-kingsley-done#latest Portfolio : https://www.artstation.com/artist/antsyik model in : Zbrush/Maya Texture in : Mari Render in : Vray Comp in : Photoshop
Wow! As Lutzbot already said, this thread is already looking amazing :dizzy: Here's a Femshep Portrait I did last week. It's my first digital portrait ever I think Really diggin' that Mech Daven, the skull looks really cool in there.
inished my portrait study of Kaya Scodelario. Used a different technique for this piece. Pretty happy with how it turned out. I need to be more adventurous with my backgrounds though. Maybe something I'll look into more in my next portrait piece...