Stirls A lot of model here on Polycount have colored spec map. Here one of the screenshots from EQ tuts on Marmoset toolbag : Edit : s6 Thanks for the cool informations :D
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
you would be much better off just putting more detail into your low poly model than doing a normal map. I made a colt 1911 with slightly more triangles than that 5 years ago.
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Sammy Squid and friends learn the importance of wearing proper clothing and keeping warm. Fun little clay animation for children and families. http://www.youtube.com/watch?v=sc7ZcalMfuc
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…