@marks The availability for visa sponsorship matters a lot, it makes all the difference if I would request my company to work with you not. So unless my studio is able to have you work remotely (which happens rarely) then I will not be able to do much with you. Visa sponsorship for a candidate means that the company wants…
I'm lucky because my mum was born in Canada so that makes me a Canadian citizen even though I was born/am living the in US. So if I want to work for a studio in Canada I shouldn't have to deal with weird immigration issues... http://www.cic.gc.ca/english/citizenship/rules.asp :D
Thanks for the detailed reply. To add to your #2, I've done that a few times and then I actually get rid of the bake-helper edge loop, so you get the nice bake and you can actually then make it low again. It works pretty well. And WOW, that's a lot of polys for Star Citizen! Man!
I think your best bet is going to Canada. If you're an Australian citizen and you're under 30 it's pretty easy to get a working visa. If you're hell bent on the states though, you could try the green card lottery. They usually give Australians a pretty large percentage of the green card allowance.
i fully got banned from australian internet servers for asking a guy if he was a maori (his voice sort of sounded maori) i knew it wasnt generally accepted to be a slur. ps. what's the plan for this guy, warrior covered in tattoos? modern day loitering GTA citizen type thing? or what
Automation isnt a bad thing, I'm pro basic income but it could mean making a No Man's Sky-like scale or something on the level of Star Citizen becomes more accessible to more people. Then we'll need the time of course to enjoy everyone's work which is already hard enough with steam backlogs etc
In my opinion it would be more practical to go to Canada first, then the US if you still want to. Once you become a Canadian citizen it will be easier to work in the US under Nafta (if its still around) Canada isn't too different from the USA, true there are more opportunities in the USA, but the lifestyle is relatively…
Trev, thank you for being willing to share your workflow! I'm excited to see what you have to share, and in the meantime will check out the magazine article. Star Citizen I'd say has a very high bar of visual fidelity and design, this sort of stuff always astounds me. Beautiful work!
Lovely materials, nice model :)! Good work! As far as I know, most Star Citizen Starships use chamfers and edge loops to get nice edges. Then a multi material with various tiling textures to achieve high texel density. Each of the "material spheres" above probably represents one sub material.
I had the privilege to work on the "Conios Sector 8" scene by Youri Hoek https://www.artstation.com/hoek I wanted to create a cinematic feel working with Unreal Cine Camera system Playing Star Citizen inspired me a lot for this project! https://www.artstation.com/artwork/XB9rBw https://www.artstation.com/artwork/BmQbDD…