You would need to expose the X and Y parameters separately in the shader settings. That can be done by editing the shader files in C:\Program Files\Allegorithmic\Substance Designer\resources\view3d\shaders
I'm definitely gonna try this out & the pricing scheme looks good, similar to allegorithmic and others in offering indie licensing/subscription based. The UI looks great too so much features
Aaaaah, so that's why the first mesh I baked before switching to 2.5 worked! Too bad, okay, I'll just explode for this one. Silly Allegorithmic. I still like you.
Congratulations !!! :) Thanks Polycount and Allegorithmic for hosting this fantastic contest .lots of fun,lots of feedback,learnt lots of thing last couple of months,being a part of this contest. Thanks for the 1st place. <3
You would most likely have to create a new shader or just add the detail map part to the existing shaders. They are located in C:\Program Files\Allegorithmic\Substance Designer\5\resources\view3d\shaders
Made my first Substance Designer shader with the "Substance for Unity 5" videos from Allegorithmic. Using it as my ground texture for the D-Walker. A few bits and bobs want to tweak and then its done :)I
Allegorithmic Bitmap2Material can do this for you and they have tutorials on their youtube channel that walks you through it [ame=" https://https://www.youtube.com/watch?v=UKQTMHVOMKk"]http://www.youtube.com/watch?v=UKQTMHVOMKk[/ame]
Hi. I'm considering grabbing Designer Indie on Steam and I'm wondering if there's any limitation compare to the Pro version? Sorry for asking this here but I haven't been able to access Allegorithmic website for a couple days now. Thank you.
If you are ok with paying, digital tutors is pretty great for learning software without having to do a lot of searching for good tutorials on youtube. Allegorithmic and Quixel have official youtube channels with great vids as well.
Oh yeah. This video is hard to miss. If you haven't already, subscribe to Allegorithmic's YouTube channel. Good luck to you, share your results with us when you finish. I'd like to see how it turns out.