I found the solution. Somehow, my focal length of my camera changed to like 6000, which is weird, because my camera attributes weren't even open. It is back to 35 now, and looks fine. A mod can lock / delete this thread if needed.
Import and re-export doesn't affect vertex order unless you use the wrong preset on your obj exporter. There are tools in graphite that will do the job but again - ballache. for 35 dollars wrapit really is a no brainer. id happily have paid a couple of hundred for it.
Hey 80K? Fuck that man, one of the best things i ever did was *NOT* pay out the ass to go to college. I'm 24 with no debt, which means i can do something useful, like buy a house before i'm 35. =D
I love how threads like this turn in 35 posts of rediculous shit...seriously brightened the end of my day, thanks guys. XD I think all of my usual suggestions have been covered and Slum said it in the best way possible.
Hello! I´m Guenrij Silva... 35 years old self tought noob. I never whent to a game art school or something like that... just when form a regular graphic designer to a 3D modeler (like 3 years ago) and the rest off the path self tough and taking online courses. Mostly I focused in Zbrush and organic modeling... but I…
I asked the same question over here http://polycount.com/discussion/comment/2368165/#Comment_2368165 you can find a few answers there too. It's good to see some more answers here too. Quite interesting to be considered kind of "old" after around 35.
Hi all, I added a little video walkthrough of the scene, with some statistics showing if you want a more technical look: [ame="http://www.youtube.com/watch?v=RRByJQBkxUA"]udk 2012 12 13 00 35 30 65 - YouTube[/ame] Thanks!
I played an earlier version of the same mod back in '09. It ran at about 25-35 fps on my Asus laptop which has GeForce GTX 260M and 4 gigs of RAM. Even without the mod, the performance was the same so I was pretty happy with that. =]
This is great, you're doing some cool work. There aren't that many FX people here on Polycount though. You might get additional feedback over on Tech-Artists.Org, where they have a dedicated section. http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists
Next-Gen Digital Human Performance by Andy Serkis | Project Spotlight | Unreal Engine https://www.unrealengine.com/en-US/blog/epic-games-and-3lateral-introduce-digital-andy-serkis https://youtu.be/mkkWCmljMSA?t=35 https://youtu.be/5qPWs6vQTcQ?t=29