Title: 3D Art Lead Focus: Pipeline development, 3D modeling Type: Full-time, permanent Last day to apply: 8th of September 2019 Location: Sweden, applicants residing in European countries welcome We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have…
We're a team of AAA
veterans working on innovative stylized sports mobile games using Unity
2018/2019. We are searching for
an experienced and technically savvy environment or generalist 3D artist to
work remotely with us under 4-6 months contract (could be full time or part
time; can lead to another contract after this…
Hey man. Check out this blog post https://www.artstation.com/kierangoodson/blog/yGMy/job-winning-environment-art-of-2019 It's a blog post about people who got their first job in 2019. This should be the quality you are going for to land a job. Sometimes people say "Well those are the BEST ones"..exactly. Better aim very…
That kind of depends on two things. 1) How you rigged up the siders and what they are interacting with inside the material? 1a) Is it adjusting the UVs on the mesh, or UV offset values for the map in the material? 2) How comfortable are you with scripting? The first idea that jumps to mind, is to use a callback that sets…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Hi! My name is Sergio Strano. I'm currently available for freelance work and full-time work. I'm skilled at illustration, Character Design, Concept Art. Portfolio: https://www.artstation.com/sergio_strano Email: sergio.strano.013@gmail.com You can questions at any time through my email. Thank you.
Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
you're missing this cat shoulder blades. have a look at thisref pic (credit https://monikazagrobelna.com/2019/07/24/sketchbook-original-how-to-draw-cats/ ) - especially the second one from the bottom, left side.