alpha blending you say ? could be a sorting issue - use the opaque material on anything that doesn't require transparency. if there's an alpha test / clip / masked material use that for anything it'll work on.
the two sided foliage material might be a good option - it's a little simpler to operate than the subsurface scattering material and supports cast shadows (eg from the tent poles / stuff inside)
miauu's Materials Reducer allows you to find and replace all identical materials in your scene. It will compare all accessible parameters and values of the provided materials. What will be ignored are the names of the materials. You can have a bunch of completely identical materials with different names - miauu's Materials…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
1-Also it is possible to use cage and still bake highpoly to lowpoly by their name? In SP i can't for sure, but maybe in MT ... 2-And how can i get the actual material colors created in DCC such as Blender or Max, ect. For example i set the base mesh to red, and the rounded details to yellow, but if i bake with MT it looks…
I want to replace all materials that share the same name with a single (selected) material instance. Not only the directly assigned materials but also nested materials residing in for instance; multi/sub-materials and corona layered materials and shellack and material blend material. The workflow would be: 1) select a…
It depends how photorealistic you want it to be .. if you want to really push it I dont think photosourcing the textures is the right way to go due to it being a fuzzy cloth material