Hi, So im planning on modelling several large rock formations for an environment im working on, which texture wise will all have the same look. I'm currently creating high poly sculpts for all the rocks. I'm wondering if I should be baking each rock and create separate textures for each rock, or creating a single rock…
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Hey to all, I was wondering if anyone had tips on how I could convert some 'generic' texture rocks into a more of a 'black' rock approach. The reason I'm asking this because I have some rocks textured, which have all those fancy effects you kids ask out rocks nowadays, such as Edges which are worn and highlighted, the…
Hi I am new to nature modeling such as rocks, cliffs, logs, trees and suff like that & I was wondering if anybody knows how to model and unwrap rocks in zbrush/max 11 that are like the mesa rock in UDK's preshipped assets or halo: Reach's rock & cliffs. Also if anybody could show me how to add detail like in Halo Reach's…
Here's my rock ^^ It's the first attempt since years By the way : all your rocks Rocks ! nice collections of different rocks ^^ [SKETCHFAB]86ed645b1edf4b9babcdcd17a6d293cf[/SKETCHFAB]
Two questions: The first question, Is there any script or feature for 3ds max 2011 that allows you to fill the volume of this curved wall with the set of rocks that I have + few more variations, as tightly as possible? Therefore making a rock wall. The second question, After the set of rocks are placed into the volume of…
Rock Sculpts For the Environment there are two main unique rocks, in the sense that they are modular for reuse in the environment, however they have two key placements this is the forefront cliff face and the right side slope rock. Slope Rock This piece was the main piece for the style of the rocks, when used with a vector…