12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…
Hey Polycount, I would appreciate if you guys would help us get Majestic-12 on steam green light. We've been working very hard on it for the last 3 years; if you're willing to rate it and help us get on steam, it would be a huge help. Thanks everyone \0/ http://steamcommunity.com/sharedfiles/filedetails/?id=92927719
Hello, i'm working on a SPAS-12 game model and i'm really stuck with textures. Mostly i don't know how to recreate this folding stock metal texture (but help with other parts would be great as well!). If someone could point me out what is wrong with it, that would be much appreciated. Also i can attach reference photos if…
You can get a GTX 970 and request the DirectX 12 build of UE4 from Microsoft and start playing it it today if you really want to, along with Voxel GI, there's tons of new tech that runs on normal hardware if you look for it.…
Also on artstation https://www.artstation.com/artwork/AGbez A 12 days challenge. Concept of the vest was given. breakdowns below Maya Zbrush Marvelous Designer Substance Painter used. Rendered in Marmoset
Hey guys, I thought I'd start working on a Spas 12. I've made a good start on the high poly and thought I might as well get it on here and keep this thread up to date so that people could spot any problems that I haven't seen. Any tips, tricks or critiques are more than welcome. Thanks guys :)
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24