please know all I say is in the interest of helping you, here goes, No anatomy to the model -your shapes are just... shapes they have no organic form, I suggest an anatomy study and reference image for practice No depth in the texture -try a more even flow between highlights and shadows No consistency to shades in the…
Just invert the green channel in Photoshop. It's super easy. In the CgFX DOTA2 shader there is a green channel inverted click box too. The shots are from Maya and the green channel is correct.. I actually have the direction set up correctly. The lighting would be backwards on things. So it wouldn't make things look…
Okay... so I want to clarify here... that I am not talking on focussing on a small detail area like nasal folds or eyes... but more on the lines of the face, the shading on the cheekbones. Critique like stevston89 only works because he looked at the curve of the jawline, the shape of the nose and the mouth position. If you…
For example you need to share same transform or same directional warp for a several nodes ? I use "expose" usually. Did it for years . But it's just monstrously inconvenient way IMO. Because once you expose something it's locked and you have to do many extra clicks to go into parent level , tweak something then go back…
Right, but this is a planar surface, you can overlay the normal detail in photoshop. You could alpha the pattern to the shape you want though I don't know if you can bake that way. Try a displacement map? If you have access to a sculpting app it'd be better to make a projection of the highres onto a a flat surface there.…
Hey Edward, thanks for sharing! If you want feedback on individual shots on a more detailed level you can post them separately, otherwise I can give some overall feedback. I like that the animation starts right away and you have some nice variety. The song choice is a little overplayed at this point, it's been in a ton of…
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And, i am here again :) Carefull - long post here. Did a lot of research. Searched all possible options via google - seems like no one models mid-poly cars these days :D What i am trying to achieve: nice smoothed mid poly car model with proper reflectons and without normal map on its body. Stuff that we can see in every…