GTA3 is older than dirt, I wouldn't put a whole lot of weight into doing hand modeled roads. Procedural solutions like this video allow a lot of freedom and mutability through the whole design process. http://www.youtube.com/watch?v=YtjBKq1qPOQ
Hello friends, I'm creating some berries and inside SD, I'm transferring texture from mesh at 4k and Anti-Aliasing set to Subsampling 8x8. Can someone please help me understand why are my textures so pixelated? I can barely understand what I am look at despite 4k resolution. Things finally start getting a bit more clearer…
Hi Im posting this on behalf of someone else whos trying to start up a monthly meet for artist of all trades. This might be a bit short notice but if you live in the Edinburgh area you might like to pop to one later down the line. Here is the link to the facebook group page. The first meet is on the 6th of September and…
Hey all. So it's about time I started getting some second opinions on my 'folio site. I just recently moved over to a different site, and am so far pretty happy with the service. As far as the kind of crits I'm looking for, I'm predominantly looking for crits on the site itself. Whether everything is explained clearly,…
Hey there, my name is David Valentine and we are creating an indie game which is currently in early access phase on steam but does not yet have a professional logo. If you are capable of creating high quality logos please message me with your portfolio at int_light@outlook.com. We are looking for a second logo to be done…
Hi everyone ! i have as project to create an inspired level of the summer forest from Spyro: Ripto's Rage I make this project in order to improve my techniques and to learn Unreal engine. So any comment critics and advises are welcome. Here is my actual progress : Spyro : This is my lowpoly spyro model, i am actually…