Another endorsement for the writing things down. I create lists of things that have to be done in the day, that would be nice if they get done but the world won't end if they don't, then cross one by one. I do the same with projects: It's just series of small tasks I work through. My writing setup it far from fancy, a pen…
look forward to seeing the Tiger revamp,since you are a proper hard surface modeller :) the good thing with uv mapping the bevels is that blender does a reasonable job of it and IMHO Eevee does a great job with car/shiny shaders . There are plenty of procedural approaches for the camo pattern , using 'object 'rather than…
Thank you @radiancef0rge for creating this thread and comprehensive first post, a great read that helped clear some things up for me. And @somedoggy great writeup, and thank you for the well written information, very nice discussion with loads of great resources. Even though some of it is way beyond my knowledge.
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
Frubes, he's using Maya2010... Don't use them. Great for realtime in certain scenarios. Piss poor for offline rendering, avoid them whenever possible unless you can cheat the shadows somehow. Straight geometry is always faster than rendering shadows that include opacity maps. Sounds like crazy talk but its true most…
I just had to get this out of my system. I havent done a proper 3D render with lights and stuff for a while. I did this dog and I though it could be a good project to take it a bit further. And yesterday I decided to add some walls and after a while the whole concept came to life. I added a window and then I decided to…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
Did you only get into game dev recently? I'm 25 now and I was into texturing around the Quake 2 era. My first industry gigs (freelance and in-house) were 100% diffuse handpainted texture work. Looking back on my old stuff I think I could have made a much more awesome result if I'd been allowed to work with the tech…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello! The project is alive and kicking. For now all members of the team have played the game with basic blockout and default enemies, and there has been a lot of feedback for us to consider, from basic scale to general flow from gameplay itself. Some of the main guns are now in developement. We are trying them with a…