maybe to do something like this (i've found this image on google) and after everything is clean then to sculpt folds ? but im afraid those folds would never look realistic like it would be from MD
I made this quick environment mostly to test volumetric fog and try a relatively realistic dark lighting. The assets were textured in Substance Painter and some Substance material were used.
I want to get some really realistic facial rigging going (eventually), but I was wondering if anyone knew how to achieve wrinkle maps for animated facial expressions in marmoset?