Hey there! I am trying to export my character to Unity 2021. I am using blender 2.90. My character is so simple like a PS1 character style (similar to doom or whatever) My goal is to create a Main character animation to export to Unity 2021 . But I got some question , to organize my workflow before expand my animations and…
most people I have hired I dont even know their age until it comes up in conversation at some point after I have hired them. Its not needed info on your resume and it is always the portfolio that gets them the initial interview. I wouldnt waste time worrying about it and instead focus on getting your portfolio to a point…
I'm fairly certain that Toolbag doesn't export custom shader setups to either UE4 or Unity. You would need to find a solution in Unity that does the same, or similar thing. I'm sure Unity already has cell shaders on the asset store. If not, let me know.
Coz there's no actual 'roughness' slot in Unity I was confused :blush: and didn't realize it was in the alpha channel of the metal and that Unity works it out somehow. I only opened Unity for the first time yesterday so still working out what goes where. Thanks again for the info.
[ QUOTE ] As far as Linux goes, I like it for my server in the basement. But as a desktop? No thanks. I don't want to have to work on my machines at home much, I'd rather just use it and get things done. With Linux, I have to worry about too many things. Should I use KDE or Gnome? Do I have the right libc library to run…