[ QUOTE ] i think these studies are going to pay BIG dividends in the long run, keep studying. the head studies in particular are nice. this new crop of torsos are good, but it looks like you need to sharpen your pencil keep it up, and keep scanning! [/ QUOTE ] yea I am bad about sharpening my pencil. I actually don't like…
Thought I would also show the anatomy studies, because it was on the 'to-do' list, other than that worked on the shoes a bit - currently just a base for sculpting some details.
Okay bear with me :) . Here's the short rundown, I worked in a game studio for about 2 years, working as a junior 3d Artist/Leveldesigner. unfortunately the studio went belly-flop along with the economy and due to my short work experience it was hard for me to get a job, add to that some personal issues which resulted in a…
Responsibilities: We are looking for an experienced game designer to lead the Game and Level Design team at our new Madrid Studio. Ideally, the candidate will have experience with various video game genders. - Conceptualization and in-depth development of the game and design documents. - Script writing and game level…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for a Weapon Artist for a key role working on Remedy’s projects. As a Weapon Artist, you’ll be part of a team creating high quality 3D weapon assets that…
As somebody who studies animation to the point of having "favorite animators", I think that everyone responding by saying "avoid anime" "professionals don't do anime" are fundamentally misunderstanding what "anime" is. To me, anime is just the Japanese word for animation and doing "anime style" is the same thing as when…
You can bake nearly any map as emit bake type in Blender. There's nothing special about albedo, roughness, metallic and the majority of other maps, so just plug your metallic into an emission node or directly into the material output and it'll bake fine. You can also use plugins like ucupaint to make the baking process…
slow and steady wins the day gibson... your wave paint shows some nice improvement with color and brush control-- while you're getting more comfortable with color I'd recommend sticking to monochromatic or 2 color studies, that makes it easier to understand blending and value shifts than when you're trying to manage…
Starting on some modular break downs for modelers. I recently had a friend show a studio some of my environment work. He said they liked it but that it didn't read as game design, and was more illustrative. So I decided to respond positively by nutting up and doing some environment design drawings. Will have more for this…