Hi. I'm learning 3D art and I wonder how 3D artists and their clients usually negotiate the fidelity of the assets. Let's say I'm searching for a 3D artist who will create some game assets for me. For example, I need a game-ready asset of a gun. I expect it to have some minimum level of fidelity. How would I describe this…
it's possible to do anywhere with Max ("lighter" in photoshop terms) and subtract arithmetic nodes working with texture pixel values (blending modes) . Perfectly doable in Photoshop, Substance Designer/Painter, Blender shader nodes, etc Sure in 3dMax too but i did it years ago in old shader fx only before they bought it.…
@HAWK12HT @Tim Lewis Thanks guys :) Appreciate the kind words n__n @Gannon You have a very good point on this one, sadly this has been an issue throughout the entire project for me... Because of I'm not sure if it's to do with my shader or perhaps that I created my leaf atlases from scratch in Designer & Painter, the…
thanks everyone! @Torch thanks! i had the same problem..the character shader isn't much without the help of the lighting in the scene. once i calculated the lighting, every shader looked much nicer because it was lit from all directions and different colors. especially the character because it looks crappy in the material…
For a mesh like this, where all the shapes are generally soft and there is enough geometry to represent the harsher angles, there isn't much benefit to setting uv borders as hard edged. There may be some drawbacks to doing it, especially if you need to make LODs. Generally with organic shapes, you'll get more issues with…
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https://www.artstation.com/artwork/E2gQN i decided to share it enjoy and use it welll, ITS Not perfect but its realy helpfull for starters!! dont forget to comment and like ! peace
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for a Concept Artist, an Animator,
a Lore Writer and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and…
Awesome work, and even awesomer giving away the source files. Thanks Paul! Edit, for fun I threw her into Toolbag. If you intend to mess around with toolbag renders anymore (not that you need to, your shots look great) here are some tips. Most of this stuff isn't properly documented (working on that...): * Throw a gloss…
please know all I say is in the interest of helping you, here goes, No anatomy to the model -your shapes are just... shapes they have no organic form, I suggest an anatomy study and reference image for practice No depth in the texture -try a more even flow between highlights and shadows No consistency to shades in the…