Such a fascinating subject ! I have personally been obsessed by it for years, and I feel like it actually is a moving target. On one hand, there is indeed a need to breathe life into characters, by giving them hints of natural curvature and balance. The examples you posted are great illustrations of that. Not only is it…
Thanks for the replies and support everyone!! I loves me some polycount feedback. Matt and Daphz: Thanks for the paintovers guys, I went back and revisited the diffuse colors. Rendered out a couple of directional lightmaps (a top down and a bottom up) and used them as the base for color variation masks. Tried to work more…
Do you know what the term Uncle Tom means? It's not a positive one. It's about a slave accepting his lower status, either through ignorance or delusion. Not something any black person should coin themselves unless you know, you want slavery.... Now I'm not really in the mood to type out a long paragraph, but I want to…
I have a friend how has a degree in Social Economic Studies - Doesn't have a job for almost 2 years. I have a friend who has a degree in Economics and Business - Doesn't have a job, still goes to school, but Internship positions are NOT open for him. I have several friends how have a degree under Sciences - Neither of them…
How a portfolio page should look: your name contact information position seeking link to resume (optional download resume doc or pdf) 8-10 pieces of your BEST work (optional download demo reel though some require it) Be sure this section is focuses on the position you want. For example, want to be a 3d game character…
hey soulsteady, as an artist who uses heavily based anime as a personal style, I have this advice for you. Follow the advice of the guys that posted before me. Learning good anatomy makes anime a whole lot better. Most of the top guys in japan are insanely good fine artists and painters that stylize their way towards the…
About the texture size, EA actually uses 512x512 for most units when the game is set on high (or maybe just ultra-high) detail...which is definitely overkill. The 256x256 (or in the few cases of it being larger objects...512x256) seems to work without any major issue. Looks good at normal height, and has enough additional…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
:x :D :D :D :D :D About a minute or two ago, I just sent off my official acceptance letter to BLIZZARD ENTERTAINMENT...While I did not land the original position of a 3D Character Artist on their team, I was chosen and accepted a position as an Associate 3D Artist for the World of Warcraft team :D :D :D :D :D I am excited,…
PART THE FIRST: Concept and design. I'll keep this post short for now, but thought I should include the concepts I've been working off of. Top left corner is the costume design from Leon Bakst, and the main inspiration for my pose/character design. There were some things I decided to change from the original design, not…