@decorix you can click on the plugins menu (topbar -> edit -> plugins) in toolbag and click show user plugins, it will open a folder where you can put the script. Then the same menu after your reload should show a button to run it. in 4 it looks like below after installing the script, should be similar in 3.
try texGetShells. its located in C:\Autodesk\Maya20XX\scripts\others\texGetShells.mel its a hidden mel script thats not documented. Its being used in a lot of the functions inside uv toolkit. I have been digging around that folder for some hidden cmds for mu UDIM layout script ive been working on forever.
To save time and avoid dead links I'd recommend checking out Per's google drive / imgur archives of his images, which you can find here: https://drive.google.com/drive/folders/0B50TkT6CiX5yR1JmWkNxcDhHN2M https://imgur.com/a/6VCqm Reverse image search might be able to find you the accompanying text post if necessary.
This is the latest Spec Gloss shader: https://dl.dropboxusercontent.com/u/9804576/PBRSpecGlossNrmShadows.glsl Copy the file in your C:\Users\...\Documents\Substance Painter\shelf\shaders folder. You'll be able to select it in the Viewer Settings in SP. You will also have to setup your outputs in the Texture Set Settings…
Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.
Do you have all the armor and props fused through Dynamesh? Unless you're planning to 3D print, there's no need to do that. Easier to keep things as separate subtools. Also might want to install this plugin since the Subtool list Zbrush comes with SUUUCKS.…
Thank god for coworkers. For whatever reason the latest download of the plugin does not have all the icons in its folder. So all I did was have my coworker email me the missing ones because she has a working Nightshade editor. But the developer might want to check why the plugin is downloading with missing icons...?
If you have 2018 Update 1, you can use the Model Assist viewport style. Check out the help here (scroll down to Model Assist to see what it does). If for some reason it doesn't appear in your drop down, you may have to delete the enu folder in AppData to reset viewport styles.
You can check this thread i started http://www.polycount.com/forum/showthread.php?t=147661 There's no easy way to work with model that has no normals map baked for high poly to low poly. I personnally work with curvature map that i paste in the custom mask folder (when dynamask is open) . It's a lot of trial and error from…
+1 Set up a bookmark folder for Polycount, or even subfolders inside that for 'Artwork', 'Tech Stuff', etc etc and then bookmark threads you like. Whilst the threads are active you have them within easy reach to just click through and look at, then have a clearout every once in a while when the thread is no longer of…