Hey everyone sorry for the late update! Ive been really busy this past month since I just graduated, got engaged and visited my family over the holidays. Now Im back to working on my portfolio and going full speed on the job hunt! Since the last time I added new electronic parts for the weapons station. I used turbine…
Wouldn't be much of a blade if it wasn't hardsurface :tongue: I think you should work more on the textures, there isn't any real edge definition and the textures look very "even" over the flat areas. If you could break it up with some edge wear and some more variation to the black front of the weapon I think it would…
If you want to make a weapon with baked normal maps, yes, the topology is wrong, and yes it does matter. Add a turbosmooth modifer and you'll see what I mean. Go find a video tutorial on hard surface subdivision modelling. youre not a million miles away, but you need to learn how to model properly for turbosmooth. If you…
Oh God, what happened here... I'll start with the most obvious thing since I have to hit the sack. The ribs on the magazine are stamped *inwards*, not protruding. Please, please please go back to your photo reference and look over it harder. There are a lot of easily correctable mistakes on the upper and lower receiver,…
Thanks for taking the time to write that, I really appreciate it! You have a good point. I was working on a car which is 40% done but I'll put that on hold for now since it's pretty generic. I'll start looking for something more interesting and unique to make. I'll post a portfolio progress thread here as soon as I find…
As the whole model is more complex, I prefer using cage. Or should i try raycast method for whole weapon. So here are pictures of shading problems in max, should i separate things in smoothing groups better and split UVs there? Polycount for weapon + addons is already 12k, so I don't want to put a lot more polys there. And…
haha, you guys are funny :P OMG THIS WEAPON IS NOT REALISTIC! Also, srsly, how can you have a handheldrocket-launcher that fires EIGHT rockets at the same time? Unreal tournament is so retarded... And why are the guns in almost...EVERY game flipped so that they look cooler? That shit is just WRONG! Come to think of it, I…
This looks good but could do with a bit of texture work. Maybe try using a bit of color in the metal, go a bit darker with it as well. You could try running a gradient down the weapon so thy it is lighter at the top and darker at his hands too. Make sure you experiment with the shader masks too, they will really sell that…
Probably because they will have needed to survive amongst themselves long enough to develop space travel. 5-20k years on the same planet... for as many space faring civilizations out there, there are probably just as many nuked out planets devoid of life because the civilizations that began on them couldn't get along with…
Very original model,cant wait to see this finished! The USA-UTAS-UTS15 is a reasonable weapon for the cost,though there is currently not a single law enforcement unit/Defence unit /Specialist unit that uses it.The main advantage it has is the double magazin,left and right,so the operator can load 2 different ammotypes in…