Mop and Roost, I dont think the voxel stuff was in that version you mention. Iirc that one was indeed more about painting in that weird way you describe. And the voxel stuff was limited to useless tubes in space :P The good voxel stuff is in 3.0 alpha, from the forums. It's a direct download, and lasts 45 days. The Voxel…
yup :) 3dtotal.com is a good place to start. Go through these tutorials most definitely:- 1) Low poly game model by Athey M. 2) Joan of arc tutorial 3) swordmaster 3dtotal tutorial 4) that dobby and mad-eye moody tutorial by one of my favourite artists, julain mortimer To be honest, you would have been better off looking…
With all the reference you could have gotten for this, there's no reason this shouldn't look atleast a little like MegaMan. I have to stick up for my favourite video game character of all time here, hehe. Start over, get some good references. I wasn't a big fan of the Joan of Arc tutorial. I got better information from…
I've not done this with max but there is a rudimentary shaderfx API for maya that might give you some clues about where to start. I forget who wrote it but It was definitely linked on tech-artists.org and I believe it was also on the shader fx website. with that you can create a shaderfx graph - in practice you'd probably…
That is correct behaviour iirc. granted it's been many years since I've needed xnormal but I seem to remember It saves a (useful, because no convienent matching/grouping settings in xnormal so compositing is not unusual) mask into the alpha channel. There might be an output setting to turn off the mask. Failing there being…
In the pro studios they gather references in IRL a lot of the time. For example flying out to locations and taking tens of thousands of pictures. For complicated mechanical objects, i find it helps to know the names of every part and their function. Makes searching for reference easier too. When you're searching for image…
*UPDATE!* The G18 Pistols is now available as well at https://www.unrealengine.com/marketplace/aaa-animated-fps-g18-pistol-pack https://www.unrealengine.com/marketplace/profile/Ironbelly Studios Inc Our first three guns are now available at the link above! They come with 3 LODs, 4K textures, multiple meshes, and a free set…
Hey guys, I have a problem and I can't seem to find the documentation I need. I have a very high res mesh, with both texture data and vertex colour data. I need to take this mesh through zbrush, but I can't seem to do this without loosing the vertex colour data. I know I can make a new polypaint from the texture, and iirc…
Hey folks! I used to be a polycount lurker many years ago before PMP became polycount. I also used to hang out in the #model_design channel and chat it up with many of you my handle used to be Cluck I think. I've been an artist/animator and the past 4 years ive been a technical artist/animator at Volition Inc. I'm always…
So. I've been itching to start this scene for weeks! It's painted by Jackson Sze and it came from the REALLY awesome Concept Art book, Battle Milk 2 It's used by his permission. Getting rough shapes and block outs to make sure I'm getting proportions right. It's kind of tricky, getting the angle and f.o.v right.. I don't…