Hi guys, I found this code online and it helps to condense material Ids in a multisub material and recreate a new multisub. It assigns old ID to new one follow the new multisub material that it recreated. It work perfectly until I have a empty slot/few empty slot in a multisub material (eg. I use ID 1 to 100 but I clear…
Hi, I've got a character with 8 material ID in 3ds max and they all have the same multi/sub material applied to them before export. When I get into UDK all I have is 6 ID. Is there a limit of IDs? Thanks.
It was a SEGA game and I think it was on the SEGA Channel. In the game you would customize robots to battle. The cool part was, it had a tile based AI programming system with loops and tests to control movement and attack behaviors. My google fu is failing me.:( Thanks
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Hi, I tried to help give you a direction and vision, basically if i had to do it myself i would attempt something like this: All credit for 98% of the design obviously goes to the concept artist i just manipulated it to get my idea for you out fast so i don't lose it:https://www.artstation.com/artwork/mX8av This is what i…
Hey, good job completing a character! Overall, technically this is a pretty good piece, but a few things struck me when I compared it to the concept. - The pose is super static. Almost looks like you haven't rigged the hands... - Styles are kind of mixed up. The concept was kind of more realistic, strangely, but your…
hello again gents, its been a few weeks, but I should have an update to this clip tomorrow, I've made a lot of the suggested changes and am anxious for feedback. I've got to tweak part 5 then I'll be able to post it and hopefully finish this one off! Secondly I wanted to post this because I got inspired to do some more…
Hey guy's, I just wanted to let everyone know that we are looking for a skilled character artist here at ID. Please only seasoned guy's submit, as this is not a junior level position. Thanks Spark P.S: If you have any questions, just hit me up with a pm in here. Position: 3D Character Artist Project: Unannounced Applicable…
Just wanted to send a congrats to our fellow Polycounter Struve, in joining the Id team:). He is a great artist and good guy, and I know will be a welcome addition to the already awesome team of talent there. Congrats again! Spark
Hey, friend of mine has got a problem with a 3dsmax tool he's attempting to create. The tool is basically supposed to flatten a 3D Mesh into its seperate UV chunks, similar to the "Morph UVs"- function in ZBrush. The problem occuring is that the mesh vertex IDs don't match the vertex IDs of the UV chunks, which forms the…