Love the idea. I would cut a few of the "bounces" while the rocks are floating. Keep the last "down" before they shoot up. When they come back on screen towards the enemy sphere, try to ramp up the velocity between the time they appear above and when they hit the ground. Just my amateur two cents.
And in the distant future we will marry the two, and have the ultimate gaming experience. Yes I'm talking about crates and barrels, existing in the same game space! It will have ray traced reflections. Have chrome materials applied to both of them and will be floating above a checker board. The player model will be a cube,…
Looks really cool! The overall feel is nice and the shapes are clean. In my opinion I'd expect his eyes to align with the mask eyes from the side view. Otherwise his peripherals are blocked making the helmet feel impractical. It also makes the helmet feel like it's floating over his face.
is there much point i would see having my view port stretched across to monitors more of a annoyance just use the 2nd monitor for your material editor, uv editor and and floating dialog you got going and references. i tend to mostly use the end moniters for reference images.
This was another piece I did just a little while back. It's floating rock formation from a James Paick piece: http://www.conceptroot.com/wp-content/uploads/2012/01/james-jaick1.jpg I still can't decide if that glowing decal just looks weird the way it is conforming to the surface.
Your dinosaur is walking on its tip toes at the moment, you might want to have a look at the Hubgroup's lift parameters inside CATmotion and offset it downwards so the dinosaur is walking on its whole foot, also play with the curvature of the lift to get a better sense of weight and avoid the floating walk feeling...
Must be, I noticed there is an option for floating point render target and some settings in there for 32bit and 16bit. I turned on 32 bit and the banding went away with gamma 2.2 on. All my lighting is way too bright now, is the idea of this mode to let you expand the range in your dark gradients?
Perhaps this year we should have a new challenge. One month to create a detailed proposal for the structure and organization of future Dom Wars? Synthesize them and create a solid system. Seems like it might be better to have more substantial fleshed out ideas than the little tidbits floating around.
They could definitely have been more specific but it's true; especially if it's this rendered image you're going for as a final product. You could add some of the lanterns already in the air, floating upwards, and if you give it a proper skybox - a few stars, for example - it'll definitely all come together even better.
24, been working in the industry for three years. Time flies... feels like i started doing 3d for real just yesterday... started modding when I was 10yrs, back in 95 or something. Marathon for mac, had an awesomely confusing physics editor. I made floating exploding enemies!