If this is a modular piece, why don't you go all in. Use trimsheets and tilable textures on top of the vertex blending. You don't need a highpoly to lowpoly workflow with unique UVs/ Textures for this
hey, im looking for someone who is able to sculpt/carve an animal skull ontop of a mesh i provide. It doesnt have to be 100% accurate, just needs to resemble it fair enough. I can only pay about 25 bucks for that gig, its not really much work. PM me with some works.
Looking for a 3D sculptor who can make a 3D printable female bust in real-life sizes 1:1. References will be provided from every angle. Budget: 100$ Send me your portfolio here: hello@r3dcreative.com
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
I'd really appreciate some feedback as to what I have done wrong in my sculpting/modelling process and how I could improve upon it. If there is anyone out there who could give me some advice and constructive criticism I'd really appreciate it. Update: Here are the maps applied to the base mesh in Maya. Sadly the textures…
Loved the sound of this contest and had to join in :D . I wanted to do something grungy and scifi cuz why not? So I decided to make a crazy escaped prisoner who rides in a giant monocycle XD. my quick character concept: sculpt from my livestream last night: concept for the vehicle: and finally the blockout (gonna move a…
Hey guys, weird question. Do you know anywhere I can download the Personal Learning edition of Alias Maya from ages ago? I'm looking for version 6 or below, and I can't find it anywhere for download. It was free at the time, and had an awful watermark overlayed on everything. Why would I want such a thing? Nostalgia,…
I got the beta from the master valve key they hooked us up with for relic employees, i have only played for literally 10 mins so this is pureley 1 st impressions. Graphically it looks more detailed than cs source but there is still a sense of bspness to things, basically, it looks like a source game. The weapon models look…
forget normal mapping for now and focus on modelling first. Learn to make proper high poly models. You also waste a lot of UV space. Try to reduce the wasted space as much as possible by scaling and moving around the shells. Also try to make sure they are all scaled together and proportionally, you can change their sizes…
Saw it in Imax 3D today!! Definitely the right way to experience it! :D My friend and I both thought it was really awesome--I didn't know why everyone had been reviewing it so poorly. The story wasn't the best I've seen, but I thought much better than people were making it out to be. Some of my favourite scenes were the…