This is where a lot my anxieties (concerning ai+art) are. While we're not there yet, it also isn't some far-fetched fantasy to imagine that that could be a possibility. And to a similar idea regarding topology, UVs and workflow: These systems were all developed primarily from the standpoint of human authorship, right? If…
If you're doing it in photoshop there's a built in perspective grid utility since CS4. Even has snap functionality. also this guy http://www.youtube.com/user/markcrilley
Thanks a lot. The Nurse is actually a design by Alex Ahad (http://oh8.deviantart.com/gallery/#/d4ihmn7) for Skullgirls which is coming out for PSN/Xboxlive soon.
It is. You can change the render settings of the mesh to unlit. In CS4 it was done by 3D > Render Settings Change Face Style from Solid to Unlit Texture