So I am running in to some frustrating blocks with UV mapping in Maya LT 2015. I am a subscriber to Digital Tutors and I am learning Maya LT (decided to roll with the big guys :P). I have been using 3D - Coat for most of my modelling and everything I have learnt has come from that program. So when I decided to start with…
They are facing the direction they should, i went to edit normals modifier and they are all blue and facing the direction they should be. All of the models faces are red and the direction they should
Hello, Im having an issue where some faces end up being created and are facing the wrong direction. I have to manually try and fix this, is there any way to automatically makes all normals face the correct direction?
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Hey guys. I've been a bit busy as of late, not slouching. Anyways I hear what you guys are saying. I don't have much proper traditional anatomic training. And with my model I really didn't care much for any anatomy. (Sacrilege!?) I know I'm supposed to know all the rules in order to know when and how to break them. I…
So, you're on a great track, but you definitely can do a lot to improve this. First, let's talk about the face. You've definitely got the right idea, but some of your forms and shapes are off. For a character like this, I would highly recommend you read through Hazardous' (Jon Troy Nickel) tutorials on the female face and…
Thanks for the response! I've been working on that problem with the face through this whole project. The original base model's face was modeled after Cate Blanchett who has rather masculine features. I have been trying to feminize the face since the beginning of the project but I guess it is still too masculine. I do want…
I don't mean to further the "max can do it" debate but I don't know how to get it done in maya and if I suggest how it can be done in max it might help you figure out a way. Since they have different face counts and face mapping would map each face, you could remove the defined edges from all but the boarders making them…
Hey Guys, thanks for the replies! Kunglao: I checked out that Joan of arc tutorial, it was a pretty good guide! Was helpful to follow, I was just concentrating on the face part of the tut but its nice thats its mainly visual, I have a real hard time reading instructions as opposed to seeing them! So I think I've cleaned up…
You can accomplish good shape even with limited polies. It's probably in your best interest that you use some reference images. You can go to http://thnom.tehunlose.com/model_resource/ anf ind a face that you like, then import it into Maya and match your geometry the best that you can. As for what I can see wrong, the…