Hey guys! Time for me to start up a new project. I fell in love with World of Warcraft in Vanilla, and with classic coming up I felt it was about time I started a WoW-themed project. My goal is to create a "Loa of Greed". A big, hulking, fat Zandalari troll with a lot of golden ornaments. I started today and so far I have…
ok just wrote this up for someone on cgtalk... thought it might be helpfull for someone, feel free to piont out any mistakes and ill correct them UNWRAPING WITH SIM CLOTH! PART1 1 Make a box bellow your model 2 WHILE THE BOX IS STILL HIGHLIGHTED! click "create rigid body collection" in the reactor dock (should be on the…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
I dont have much experience with Parwn because I just watched D9 once and never looked at it...(since some movies are worth watching once) But your texture is coming out just fine I suppose. waiting for ZacD's crit on this.
LOL! That is awesome. Ya know that is not a bad idea. I was thinking about it the opposite way. But I guess I could UV it with the mouth closed and open it. Then bake it twice. Once with the mouth open and then once with it closed. I still wish it wasn't such a pain.
Folks, I can't believe it hasn't been said: Porno games. COMEON! :P Also, Star Wars: force push, force choke... BY DOING WHAT DARTH VADER DID?!?! A bunch of nay-sayers in here, use your imagination :P
[ QUOTE ] I'm here at the Crytek offices. The game look AMAZING! This is a must pick up once it comes out. - BoBo [/ QUOTE ] Once BoBo leaves the building the game turns into a pumpkin... BoBo you have to take one for the team and stay =P
Hey guys, I'm wondering how its possible to force a web player level of compression to standalone desktop player Its almost like magic, web player crunches down to 20mb while desktop is 143mb and for the purposes of prototyping/testing looks exactly the same. Any idea how I can force such major compression, theres so much…
Thought I would try to work with another character before the deadline. Once again it's an old character I did awhile back but never really developed. And once again it's a bit of a "retro" type character as I'm a bit of a "retro" kinda guy!:poly105: Here's a short introduction the the avatar and a couple of the props...…
Ryan is currently working on it and i have not seen a date, but will def. add it to the queue once i find out how to get a nice copy printed. :) and once I find out how, or figure out for myself how i will let this thread know.