edit: works now, but still takes ages to load compared to most sites (1-2 min waiting on a blank page) And when it does load, each page didnt instantly load up (after I clicked "work", I had to wait another minute for it to actually show anything) And then I clicked on one of the images and it just gives me a little black…
I made some more progress on the project I started working on some details 1. The electronic warfare suite 2. The Thermal sight 3. The hatch * 4. Head * The head is very much a wip, I have just started working on it, am pretty much done with the shapes and the bevel, will take it to zbrush now *
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Is it that 3DO isn't previewing the actual output into the engine? That's definitely a known issue. 3DO2 actually has 1-1 previewing with Unreal via GGX shading and a bit of other programmer magic, so with Suite 2, what you see is what you get. :smile:
My reference mainly consisted from photos from the 1/35 model, good real life pictures where hard the find since this thing was build during WW2.. and most of them didn't survive the war. ref link 1 ref link 2
Sal in prep for your purchase to get up and running ASAP.. Download the lastest bonus packs and updates at http://www.unrealtournament.com Unless you got the editors choice edition. Then all I would suggest is getting Community Bonus Packs 1 and the a(part 1 and 2).
There's several directions you can go with this. You need to think what job title you will be taking. In my mind you have 3 options. 1. Environment Artist. 2. Visualisation Artist. 3. Technical Artist. 1. Environment Artist. This is the run of the mill game artist, for this application then yes, you will need to know how…
Holy shit I love you. I'll need to think of a good way to put this in. Most everything in that screenshot is off of 1 texture so might be tricky dialing back the right lines since a lot of them are from the same line on the texture. Having to reUV everything doesn't sound very nice. I'll have a good think on this. Man you…
That's great looking Norgrim the might! :) Can't wait to see his axe. :) I am not very knowledgeable about anatomy, but I agree with the comments above. If I may suggest 2 things: 1) Make him less symmetrical: (like here.. you see this minotaur have broken horn) In your case, you can brake that collar around his neck…
Here are some quick guidelines to check your facial proportions: From the front: 1. Eyes are halfway between the top of the head and bottom of the chin. 2. The eyebrow, somewhat above that (use reference) 3. The bottom of the nose is halfway between the eyebrow and the bottom of the chin. 4. The bottom of the lower lip is…