yes and yes. I believe cut-out will have some flat overhead for sampling your alpha channel regardless of whether any pixels are actually 'cut'. Fabi_G has given a pretty definite answer.
premultiplied is useful if you have black in the transparent pixels - not something you see that often these days cos we have image formats that aren't shit I'd imagine people use copy because they don't know what switch does :D also I'd say 1ms is well within margin of error
additionally, almost nothing in your uv sheet is perfectly straight. Anything that's on a slight angle/not pixel straight will have tons of stepping/aliasing in your bakes and textures.
I stopped to follow new nodes SD is adding lately so maybe it's a new one. But old "RT shadows" node I sometimes use needs only height and some manual sun position input. Not from a texture, just same vector for every pixel .
Hi Guys, I've been using the paint through tool in mari, I've set it too luminance and I'm using a black and white image to project through on to a paint node that is acting as a mask, the tool will generally be fine when i begin working but then eventually it starts projecting this strange pixel pattern onto the mesh, the…