i couldn't really understand or reproduce your problem. but if it's rellay a big problem i would backup your prefs folder under "mysettings"(then you can revet anytime), and then delete it. this makes your maya go back into the "install" settings. at least maya works the old way and the problem you stated should be gone.
For Hero Academy we did as Odium suggested. I created a MaxScript that could import a folder of images as planes. Since we used a 2D game engine, I also created a MaxScript that exported the animations as 2D data. (Only XZ Position and Y rotations.) Video https://dl.dropbox.com/u/2904948/Sketches/jrm_Taunts.mov
Wow this is greaT! LOL this inspired me to try a model. im not posting it until i think yall wont laugh but heres a hiint about who it is...its called Project Hale...Yup. Thats what the folder on my desktop says. (the engineer looks like the crack explosives guy from Atlantis the lost empire movie.)
I'd say try to keep everything in one location, I don't know about this issue but I just click the X and It asks me if I want to save my packages, or if I didn't save them already, I always click yes. Good luck though. By one location I mean one folder.
What do you mean "export those maps" ... Are they procedurals? Do you need to bake them down to a texture? Are they bitmap files? Do you just need them to be saved out to a common folder? I don't really understand what you mean. Can you illustrate with a screenshot of what you want to do?
Really like what you have done here saved most of your assets to my inspire/props folder. Only recommendation i have is maybe you could add some central over hanging lights with a strong intensity and add some reflections off of dust in the air. Looking forward to seeing this completed.
thanks pretty nice, havent used it yet, but a good feature could be to have it automatically place the xml file, into the export path. in may case i always export to the projects data folder, so maybe when firring up the script it could copy the xml there etc. also the out of scene HP thing is pretty cool.
Try 500k for poly cruncher... preserve boundary's and batch process a folder of obj's. Ideally if you plan on using it have a script in zbrush or app of choice that will divide your mesh up and export it into the 500k chunks. I haven't used the standalone version to know if it works with obj's, but you would assume so…
Very nice- I love the variety of materials you have. (takes mental note, and saves to inspiration folder)* its probably because it isnt fleshed out in full yet, but it seems like his upper torso is HUGE compared to his lower half. what does your base mesh look like out of curiosity?
most 'autosaves' for maya I came accross were all "auto overwrite" - but what everybody wants is a max style autobak, that is to say incremental saves to a different folder. (meaning that if somebody else opens your files and screws it up badly, the changes don't get autosaved.) Is that one plugin working correctly? Cannot…