They've been quite tight lipped about it. Due to the delay and the secrecy I think it's more than likely that it is in fact Half-life 3 and not just episode 3. My bet is that it's probably going to be a full game.
bumping the thread. was the first time poster so the thread appeared way too back due to delay between creating the thread and the thread being approved. I hope you guys don´t mind. thanks.
@xChris - Hey thanks a lot! Really happy to hear you are enjoying them :smiley: I will be regarding "Part 3" this weekend. Sorry for the delay on that, recently moved to a different state and it put a dent in being able to update.
everything is too clean, its definitely awesome, really good job. I can also see you dont have any foliages, would be awesome if you add it there, maybe hanging clothes ?? Decal posters ??
All the main assets are done. There are some smaller things I will work on after I set dress such as vines, and some decals and smaller pieces. Going to fine tune my master materials then move on to set dressing.
I have the large intuos 4. Is anyone else getting a delay when trying to pan around using the alt-click and drag in Maya? I have the latest driver 611-3. Seems like a bug...
Here an update of the scene. I fixed UVs issues, recalibrate colors, added non-textured props and decals. I have the feeling that something is wrong with my stairs and my doors, I will probably try to fix that weird feeling in addition to the remaining tasks on next week! Feel free to share your feedback!
@efwfew16 I think your scene has come out great! I took a short break from the environment and given myself the end of March to finish. Here are some progress images: My next goal is to redo the walls with some better vertex painting and decals.
I want to make some hair textures in this type of style but im having issues getting that really specific shape down and just in general trying to get any shape thats really organic like this. Does anyone know a good workflow for getting the type of decals like this?
Is there a way to multisample the results in Painter? What I mean by this is when you save the texture out in 4096 and then downscale it in Photoshop to 1024 to get rid of aliasing between materials for instance. Is it possible to get this result straight out of Painter? This happens a lot when using "geometry decal" to…