Thanks Sojumekju - I shall try ^^ And thanks Crazyfool (I think you were talking to me?) - Your maskless death is looking awesome so far :D All you guys are making some epic stuffs! Managed to work a little more on her:
Thank you so much @Intervain I was worried making it to intense, but I'll definitely bump that up now! Also thank you for your GDC talk about how you use substance painter. I definitely wouldn't be this far on this project without it :D
Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…
Thanks guys for all the suggestions. I knew you guys would know what I was talking about. I'll play around with this later after work, but James that is pretty badass. Exactly what I was talking about judging from the screenshots
thanks guys ill talk to my leads and see if i made a mistake anywhere, because in the options menu tangent was already selected :S so either i heard wrong or they gave me the wrong info ill talk to my leads.
@RobeOmega Thanks for showing me the image! I can see what you're talking about. So I replaced the LUT and adjusted it. Here are the new screenshots. What do you think of these new screenshots? Thank you for your critique =) @Ashervisalis Thanks, man! 2019-09-25 19-04-10 from Tyler Thomas on…
@GOBEE - Thanks for the crits! I totally forgot to rework the bullet hole as you're the second person to mention it looks like a flower, may have to revisit it after all :) Agreed on the texture, my next will be tighter. As for the floating cards and the scale being off, all that is on purpose. The cards were supposed to…
@Mospheric: Thanks man. I can't wait either! Not sure what the environment will look like yet, but hopefully something that will fit the other pokemon! Currently there are some other artists I have been talking to..ahem..that will be doing some and hopefully they can post soon. @Koochy: I would spend soooo much cash money…
Thanks for the opinions guys, I guess I was probably just being a bit over-sensitive to the issue. In terms of what the engine can do, it's pretty much all-round useless. Everything's environment mapped for reflections, specular isn't independent of reflectivity either etc. So I don't rely much on the game shaders to add…
@Fenyce Yeah, Im trying to get that down. I might talk to a friend who works with web stuff. It was annoying to me, so i dropped the size down and it helped. Still bugs me a little. Will go back into it and rework it :) @Eric Chadwick Mega appreciate that man! Gah, but i reaaaaaly like the look of it hahah. I see what you…