Here's a crude diagram lol If you see one of the earlier posts I blocked it out from a plane and a cylinder. After the block out, I started from the cylinder and worked from the inside out. The roundness of the side pieces, or surrounding bracket, or whatever you want to call it (marked on red), is dependent on the center…
To make a circular tiling texture, make a pizza slice shaped texture <) and then copy that around a few times to make a circle. There will be some obvious repetition at the centerpoint which isn't ideal, so if the object is large enough and you have enough triangles, make that center point unique. And of course keep in…
I'd say the circles on the ceiling tiles could do with a bit more definition and a more gradual edge to them, I'd only notice them in game if I stopped and stared at the ceiling. Also adding some height in the normal to the red paint would help to sell it a bit more. In fact more overall texture which is there in the dif…
Thank you both. The viewing stations in the water would be accessed from underneath, there would be a set of stairs in the stations themselves. I am seeing if I will have enough time to model and texture the internal sections, at the moment they will be reflective glass however (as you will be able to see below I have been…
NICE! Great to see someone else working on similar things as me. Have you thought about putting it into an engine, like marmoset? Also I had a lot more luck with Object space normal maps. Especially if you're going to be using unique coordinates. I guess the bumps are kind of weird on the handle because you used photoshop…
remember to work in big steps man. it's important to see the forest through the trees and approach texturing in some reasonable steps. metal is particularly easy to get frustrated with while texturing, because so much of the final result lies in its specular. the one way ticket to working in circles on a tricky texture is…
game enthusiast are also the ones who download almost all game titles for free ^^ A game enthusiast pay 350-500+ euro for a graphic video card (Ati and Nvidia are happy!!), and owns a gamer rig of more than 1500 euro. A game enthusiast nowadays, don't pay for games beacuse they are free on the internet, and they enjoy more…
Hey Lear, I agree with Aldo, specifically about the blaster. There are a few parts that really cause my eyes to jump around. I don't know what the blaster looks like (aside from it being made after an old broom handle Mauser), but there are some pieces that just feel weird to me. For example, the front box piece that is…
[ QUOTE ] i i think we reache a point we're we should ask ourself "do we Really need all this thecno-flafla for or game to be interesting?" we can still make beautiful game without bump-map, normal, offset, dynamic light etc etc... [/ QUOTE ] Amen. Thats all I can say. I think that pursuing realism is the stupidest thing…
Vig: Not outright attack, declare "if any of you move, we'll blow up your sacred city". I just read the statement from those terrorists... Man, what a bunch of delusional wankers. "massacres Britain is committing in Iraq and Afghanistan". Pah, they've seen nothing! Would they prefer if the Russians invaded Iraq? And do…