the folds on the jacket are great! although the head is too large and the neck is too thick. also the lower leg is the same width as the upper leg when infact it should get thinner especially on a female.keep it up though this is looking great so far!
the best way to do a 4 legged walk cycle either 2d or 3d is to take care of 1 set of legs at a time, perfect the looping on one set, then move on. this might help. http://www.dawsonbooks.com/images/gallery/muybridge/plate598.jpg
Hey, I finished the legs but I want to attach them now. I attached the objects together. But for some reason I can't target weld the vertex's to the hip area of the chest. (In max right now the legs are beside the hip area)
Storyline Idea: An abandoned building with a dark past... The "Pinon Grove" mental asylum in Staunton, Virginia" was established in the late 1800's and was considerd a haven for patients of a fragile mental state. Built to house 800 patients at a time, it fell subject to extreme overcrowding with a peak of over 3,000…
Well built in cheats are still in on a fair amount on games at least on pc. I have to admit I'm not such a big fan of them. I mean I play to enjoy a game and at certain points have a challenge. I've played games with a way harder default difficulty than most of the games that are out now which do focus on the casual and…
I can't seem to find a good way to merge these two subtools back together, so that I don't have a seam and can continue to edit the sculpt. I tried this method already: [ame=" https://www.youtube.com/watch?v=KoyaXLYByIs"]ZBrush Merge Multiple Subtools - YouTube[/ame] It didn't work. Anyone have any ideas? Thanks!
there seems to be a bug (?!) sometimes when I have instances of an object with nurms subdivision enabled, the subdivision is 'disabled' when I deselct the object Select object -> subd on Deselct object -> subd off only "solution" so far is to merge the scene into a fresh one.. but i don´t want to merge over and over again…
hmm yeah legs are tough, when it comes to a finished character I often find the legs tricky because you have to figure out which muscles to emphasize and which ones overlap those :/
"UV Multiple objects onto one texture sheet " In Maya that would be Polygons > Mesh > Combine > Merge Uv Sets.option, that'll do it. *(select all the objects you want merged and ... combine them)
um, if this doesn't have wheels, how could it move? i don't see a leg joint for the legs to bend and move. also, it looks like it would be lopsided and fall over. these are just my 2cents.