Haha for reference: [ame=" https://www.youtube.com/watch?v=esY2zdIsKaI"]F-Zero Falcon Densetsu Falcon Punch subbed - YouTube[/ame] Only in japan would a show about racing in the future end with a guy punching someone with enough force to cause an explosion bigger than a few thousand suns.
Red = boom/heat...or jam Green= things that get in the way of one's bullets Blue will follow you and f' you up just before the finish line but seriously this is a interesting bit of info. Although everyone knows this at least subconsciously it could be taken for granted (especially by noobs like myself lol).
There is a tolerance slider for the pop-up, but it's universal in the setting place where you also change the UI colors, etc...so it also affects all those little things that you might want them to pop on the spot. I suggest, as Bugo said, to use them F# shorts, it's much easier.
You'll want to link to the image directly rather then to the page that's hosting it. ie; Currently you are linking to http://orangedishes.deviantart.com/art/Fiat-Coupe-Wip-1-507241354 but you should be linking to http://fc00.deviantart.net/fs70/f/2015/015/b/0/fiat_coupe_wip_1_by_orangedishes-d8dzxxm.png I hope this helps!
I honestly don't mind the use of custom fx. It might up the public interest of a particular set, but a bad set with fx is still a bad set. It's more of a cherry on top rather than part of the cake. For me, as long as the fx don't completely f-up the gameplay/visuals then I'm all for it.
Et tu, Olly? (seriously this scene was exactly the same as Caesar's assassination) Oh and yeah, i really hope these so called brothers in the wall get killed by the white walkers, rise again and then get killed again.... And where the f* was the Eddison Tollett guy, wasn't he supposed to be friends with Jon?
I'm moving your Topic from General Discussion to Technical Talk. There's a Sticky in the latter section that will help you with highpoly modeling: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) There are also a bunch of Topics on normal mapping in the Sticky: Long-Running…
F&@# it DO IT LIVE! But really though whatever works- I've been known to go- PS- ZB- render-export doc to PS- Paintover etc etc. as far as the design- I think you have a jumping off point but could push it harder- inject some Wayne Barlowe in there. good luck
I was cheer for you in 2014) And now You come back with such awesome work! its really gorgeous, my favourite work in all the entrances - really, good luck(again))! In weapon i like F And in Shield B - because they will look awesome without details - as low poly need. Love their silhouettes
that makes sense, but i imagine if this was ultimately the case the light would have a much too high falloff, i don't know to be honest :F but in doubt i would go with that. definitely trying it out in 3D. I hope i can set this up right, as i am not a specialist in Vray-Lightning ;)