Can you share a link to the Artstation page? Could be a misunderstanding of how the UVs are laid out, looks contiguous to me. UV seams are not a problem for baking normal maps, really. There are some technical bits to be careful with, but it doesn’t stop you from pretty much adding seams wherever you like.
Hi guys, I'm working on a project that requires completely sharp, non-antialiased ID maps. Any way to generate these in Marmoset 3 (or 4)? Nearest neighbour filtering or something similar?
The fenders do not look the way you've modeled them, they have sharp edges and are concave underneath. Yours have smooth edges and are thick and convex inside.
Kind of dick move to post your finished work in someone else's thread. As for the OP, watch your edge sharpness on the highpoly they will not bake down to well.