And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
Hey guys! Asume you texture a character (Body + Props) and have a limit by one 4K texture set. This is a 4K-Texture-Set : is that correct, can i layout it that way? So asume i want to give "Body" and "Props" the same "Texture-resolution" Body: 2K-Set Props: 2K-Set Like this: arent there 2x2K's unused?? Am i wrong here?…
Hey guys! I am currently working on my portfolio which can be found here. I aspire to be a prop artist, but I also like vehicles and weapons (can be those considered as props?). My question here is: What else does my portfolio need to prove that I can be a good prop artist? I am thinking about making some…
Hello there, loong time! :) Thanks for the kind words @Djanki . We've been extremely busy with a new project we started working for, but have gathered some time to slowly (but surely) get the scene near the finish line.. - We got to work on the kitchen, and finish all the props there - Also we added remaining street props…
Fill a box filled with various props: - Decks of cards - An assortment of dice (assortment of sides) - An assortment of tokens (Black White) - Tops - Pencils - Hex Tiles - Fake Monopoly Money - Etc (Add a LOT more assortment) With your box full of 'props' randomly grab a few from the box. Instructions: Design a game with…
Some environment artists do a general blockout and then get straight to nailing the lighting. This is what I learned myself to be a good process based on my (small yet) experience in the matter. After the lighting is done, you can do polish passes on the blockout, start working on some base tiling materials, and so on…
You're portfolio has a basic simple to read layout which is good. You might want to consider giving your professional work a little more emphasis rather then small and at the bottom of your front page. That being said i would like to see some nice breakdowns of your pro work (wireframes and textures) rather than in game…
Updated website again. Took all critz and fixxed up things. Went back to old layout without lightbox. @shape - Hey thanks for the suggestions and point out of the artifacts. I went back with my old layout as it seems lots of people dont like lightbox and i dont want people turned off before they even see my work :) @jett12…
The light mapping Mythic is reffering to is of the light BAKING variety. You would generally be responsible for concepting out your building/asset/prop, modeling it, unwrapping it, painting your textures, and then baking down some good GI or directional light into the texture for use in the dark map slot of our proprietary…