Really appreciate the comments. It's been a long time since my work was subject to such peer review so it's been a good kick up the bum. Update on progress. Bulkhead has been remodelled and re-textured, removing the tight bevels. Same done on the planks for the pontoon. Hung clumps of algae around, although the alpha and…
Hi everyone, I'm posting here a bit late since I was a bit shy to share on here. All the work people have been sharing have been amazing and great to see the progress on. So, I'd like to contribute to the challenge! Hope to see you all in future challenges!
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Hey ya, It's been years since I've posted here. I had a model I had been working on and off for for a really long time. So I decided to try and take it further, mostly to try and put something into UE4 to learn about it. I have a bit of walk through on my website so for here I'm just post some pictures of the progress.…
I just finished this piece which I have been doing for quite some time now. Fighting to get some time in for this inbetween studies and other projects. The South African Buffel is a MRAP, which was used during the South African Bush War (1966 - 1990). I wanted to create this vehicle since it looked so unusual and simple,…
Not a lot of progress lately as I've been preoccupied with other things, but I've begun retopologizing. Proved to be quite difficult, I had hoped this would be faster/easier. Any feedback on this would be greatly appreciated! Trying to keep everything quads for now, as I do think I might sculpt on it a bit more in Zbrush.…
sorry for this insanely late reply, Im still at uni, in my second year. Update for the work in progress >>>--- need to give this to a teacher so he can actually see if im making progress. still a lot more i have to do, most textures have a normal diffuse on them at the moment. and a couple bumps here and there. still got…
Hi guys! Got some free time to practice Dota stuff some more. The awesome Ivn and I have started to work on creating some sets together, and I'll be posting our progress and finished stuff here. He's handling concepting, I'm doing 3d stuff. His idea for this particular set was exploring something more historically…
I have been procrastinating since the last update and haven't made any progress. I probably find modeling clothing and props to be the most difficult part. To try and get back into things I worked on a smile, so that the teeth could be placed in the right location. I used this blog post as a guide. Progress: * Smaller…
More progress. Processed the raw exports from Marvelous to proper geometry. Finished my boot blockout and started doing my high poly boots, though they still need proper high poly detailing. Bow has been blocked out. Still trying to figure out design language that looks interesting, but not too complex, still looking for a…