[ QUOTE ] or even a little sexist (during the cell call, why weren't women screaming when someone got stabbed?) [/ QUOTE ] The guy didn't use the word "women," what he asked was "why is nobody in the background screaming?" I don't see how that is sexist in the least bit. [ QUOTE ] None the less, why isn't the government…
Well that's not too bad, Bastion is one of the games I'd be giving away anyway. Pity I can't give Amnesia away, too much of a pansy to play that :P So what happens when the bundle gets added to the steam list? Is it featured as a single title, then you choose from a menu which to launch? I hope Steam can get in on this and…
Starting a thread here so I can continue to add on to it with future episodes and get ideas for questions/feedback! This is a video interview series where I talk to animators in the games industry about how they got their foot in the door for their first job in this creative field. The goal is to give more insight to…
Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook. Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
The wear seem to be a bit too even, try to build up dirt in crevices and scratches and stuff on edges (just an example). I can't really say I'm getting a very steam punky vibe from the design, I know it is not really set in stone what steam punk looks like but I would work more with materials such as wood, brass and…
You can get the student versions if you're a student, though I must admit that many do use bootlegs for their portfolio (they look at it as a perpetual trial license) Not to say it wasn't right, or wrong, or anything for that matter. Or that they wouldn't have been hired for only knowing blender. But I feel that everyone's…
@armagon, Well, I didn't say photo scanned, I said photo sourced. I am currently not using CGTextures for this pack at the moment. Everything is cut out from photos. ^^ (Some from Mayang Textures. They're awesome). @HAWK12HT, Yes I use splat maps. Terrain itself has a streaming LOD you don't get that by using geometry as…
Good night everybody =D Today I'm updating a texture that I Started painting 4 hours ago, 2 hours was to figure out how to work with Body paint 3D xD, but now It's looking more friendly. I'm exporting screen shots from Body Paint and making the over painting in photoshop, than after done with the over painting you bring…
Made a few adjustments including bringing in more green to the scene overall, adjusting the tiling on the brick wall to shrink the brick size down, creating a subtle fog particle system for the foreground, and turned off texture streaming to alleviate the mipmap issue temporarily. I also created a hill set in worldmachine.…
Yeah, I would definitely agree with Robeomega. Starting with the larger elements and working your way down in the details is highly recommended. That way when you start to expand to the other rooms, you only really need to focus on a few unique additions to make them really special and different. Also helps your work feel…