Hi everyone! I'm an artist who has been working in the game industry for while now yet has lost his way over the years. I'm a generalist who has been doing "what I must" for so long that I've forgotten what I want. I haven't shared my work anywhere in a long time and I just realized how huge of an impact that has had on my…
Hey guys! My names Adam from Clapfoot Inc over in Toronto (we made Tank Hero, Sector Strike and Play tennis) We're a 5 man independant company, and we're working on our latest and most ambitious Title yet, Hero Forge. We've been trying to get to a point in this project where we feel confident enough to show you what…
Mkay, so I've just watched Helder's vid on exporting stuff to CE3 and It got me thinking again on a subject I've let go for a while. The backstory: A couple of years ago I made a paper summarizing all the technical knowledge I managed to gather(most of which came from polycount and especially the "Too Much Optimization…
Hey, thanks guys, reassuring to hear it looks ok. Wesley, sorry, i was specifically told not to post the concept, but thanks, youre right about the bank holiday, its next weekend! And Tim, dont i know you from somewhere? PR?
Thank you for the feedback Panda, I really appreciate your comment! I can definitely see what you are talking about with all the dimples, perhaps I went a bit overboard on that regard. Again, thank you very much for the feedback!
No dramas Ben, we're in the technical talk forums after all ;) Thanks for the links...if I'm feeling brave I might tinker with the code, it's always interesting seeing what's talking to what and experimenting with code haha. Yep, I've got notepad++, cheers.
Quote: depends on the type of game and size of your chars. i'd say around 1500. Thanks guys, some really handy info there... When you talk of 1500 polys, does that mean quads or tris or does it not matter? Thanks again, Simon