Well, for starters, if you are planning on building the whole shrine you still have quite a ways to go, and you haven't yet begun the fun parts. The model you have currently looks like the starts of a High Poly model which hasn't yet been sub-divided. There should be no reason for you to unwrap this as most of the detail…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Hello everyone ! So, I am trying to use Autodesk Maya for the first time and I've never used any other 3D modeling software before (except for MagicaVoxel). I have a problem which is that there are almost no shades so everything seems gray and I can't really see my model. The only solution I found is to click the…
I was talking with a few people tonight in IRC about an idea scoobydoofus had for an Open Canvas style 3d modeling program. In that, I mean, that multiple people would be able to work on the same scene from different computers. Several people could be modeling the same object at the same time. I think it would be amazing…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Nice tip Rhino, Ive never modelled from a photo before but Im sure I will have to at some point and thats a very good point. I agree that the ears look way too far back. I think you should model the hair in aswell since there is quite a vast volume of it there. At the moment the hair just looks 'stuck on'. Also, Im…
Does anyone here every use Hexagon for 3d modeling? I find it to be very intuitive even though I'm not much of a 3d artist. It's still fun to play around with. I've seen some pretty neat tutorial videos of modeling characters using edge extrusion and the bridge tool. http://www.daz3d.com/i.x/software/hexagon/-/?
Hey i was wondering if anyone knew how i could import the models from the game Vindictus, by nexion, into 3ds max. right now the files are hfs. i was reading other forums and they told me to use the zflip thing but i have no idea how to work it. i am only using these models for education purposes.
Hi, I'm having a problem with Zbrush. as Gif shows depending on the position of the camera one of the model faces disappear, does this indicate something wrong with this model or is it just some kind of Zbrush bug?
Hi, this is my first post here of my modelling work completed last month!:) Model in 3dsmax Total time- 56hours Original concept by G liulian. Artstation web:- https://pmshah.artstation.com/