Maybe have one that is focused on heroes that don't have any cosmetic items for them at all, there are so many heroes that don't get any love. Have two votes. One for the least worked on the hero, and another vote for the popular choice. For the "Least worked on" hero, we can create a list of the ten least worked on…
Very good work for someone whos new to character modeling! Looks like you have a good feel for sculpting. Most of your issues are technical which is good because they're the easiest to fix - Like bardler said the poly density is all over the place, he already mentioned deformation but you should also try to use geometry…
Thanks everyone! All this positive feedback truly melts my heart. Let me address what I deem to be the 2 main questions: Q : Is this part of something bigger? A : Probably not. My projects are usually just a proof of concept of some particular idea I've had. In this case, that idea is a specific approach to modularity. I…
Because the game industry has an overwhelming excess of ostensibly "qualified" workers. People with degrees but portfolios that are too weak to get them hired. Schools like AI basically accept anybody who is willing to sign their name on the financial aid papers. As a result most of their students end up being people who…
I guess alittle back story on the concept is in order. (Glad you noticed the hair vs outfit Steakhouse, I was hoping that it would be noticable.) The time pierod I was shooting for was late 1800's early 1900's. Red is older, wiser and due to the earlier encounter with the wolf, a bit darker. The hatchet in the sketch is…
I think I have the basic functionality down to make the bottle shapes that I want, the graph is a mess right now and there's probably better ways of doing this (there's absolutely a better way to organize the graph). But this is what I ended up with; The big idea is to be able to create a large number of assets with just a…
So im new to maxscript (grand total of 3days :poly124:) and i decided to throw myself in the deep end by making an autorigger. So far its been pretty simple, used some functions to make a dummy rig that can be adjusted and add bones that align to them etc. but now i want to make twist links. So what i want to be able to do…
Then as others have said, it's both a useful compositional technique and a way of chunking your scene, i.e. finding elements that repeat, are unique and could help prefab your scene. Our concept artists will create (or use existing) blockouts and overdraw them to visualise the scene. Without game play messing things up,…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
Hello! Im trying to start making regular posts and such on here but wanted to ask about image posting stuff...What image hosting sites do u like to use? I host some images on my blog..but there is a max image size limit on that so was wondering if something like...photobucket works well? any info would be great, thank u!.