3dcoat has symmetrical copy/clone tools, and you can adjust your symmetry by selection matching polygons one each side, but I'm definitely keen to one day be able to do handpainted texturing in Blender as well! Cool to see you exploring it. How does Bpainter work in recent versions of Blender, as I understood it was…
Where I work I use a mix of these -UV tools https://hqdetails.com/shop/uvtools -Tex tools http://www.scriptspot.com/3ds-max/scripts/textools-toolbox-for-the-texture-artist -An internally developed uv tool UV tools is pretty good but it is 20$. At home I just use maya its default UV tools are great. =)
Seconding not throwing money into anything from CA.org. MagicSugar's advice is also sound, resonates with me anyway. Regarding your issue, I don't think putting money into any classes or tutorials is going to be your answer. Not that it can't be part of the answer, most knowledge can be valuable, but it sounds to me like…
This stuff is so incredibly cool. I wonder how hard it would be to get this up and running being a non programmer. My attempts so far have been sad. Wish someone could package some of these tools into a nice UI.
These tools are cool in all, but am I the only one who watches these videos and thinks to myself, "That would be a hell of a lot easier and more efficient to work with if those were floaters"? Well, for most of the smaller/flatter bits like rivets and such at least.
Well, I took it as a 'Maya is a bit shit' comment. Of course, we all know Maya has nothing like that. Apologies If it was misconstrued. I can't stand the 'my software is better than yours' attitude. I'm sure it's a useful tool.
Without using decimation it came back into Max at the correct size. Not sure what causes the size discrepancy after running decimation. Will have to play around with it more. Other than the scale issues, it worked great. A pretty cool optimization tool.
Hi! I recorded a short video showing how I have my Loop Slice tool set up. I have this same hotkey system for multiple tools, and it works great! Strangely, there are two lists of tools to select from (I'm not sure why the difference), but you'll want to select Loop Slice from the second set of tools. And why Shift + Q/W/E…
1. I'm not sure about separate faces, but you can set a custom axis orientation in the tool settings of the scale menu by click "set to face" and clicking the face whose axis you want to be on and then scale. Or you could use the extruse tool and then delete the edges of the original face after. 2. Don't use Max so I'm not…
The transpose tool makes it easy to place eyeballs. Draw a sphere, convert it to a polymesh, then use the move transpose tool (w key) to position it. If you've never used transpose then make sure you grab the middle circle handle so that it translates the sphere without distorting it as the other handles have different…